Group One Wiki Notes: Technology Applications

88514759_cbe81239ab_t.jpg Applications of digital video, mobile devices, social media, and the global network.
For many people, technology is a primary means of connecting with each other, socializing, getting work done, and managing one's commitments. As an integral part of everyday life, technology empowers us to communicate with one another no matter where we may be located or what we may be doing. Students are connected directly to experts, to information, and to one another in ways that were not possible a short time ago. Digital video, mobile devices, social media, and the global network can have a profound effect on teaching and learning when employed in a way that gives students the ability to do their own research, draw their own conclusions, and communicate their own findings.

Please consider any five of the following questions as you explore the theme of the applications of digital video, mobile devices, social media, and the global network.

1. Pick one or more of these technologies. What are some ways it might facilitate or mediate teaching and learning?

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2. How can the technology you chose be employed in a classroom setting? In informal learning? In mentoring?

OpenCast ... community of practice in creating an open-source environment to replace proprietary lecture-capture system. Digital storytelling. Bridge institutional respositories with social networking .. folksonomies within institutional contexts. Video annotation--managing text within continuous media. Annotating YouTube. Video usually is static because it's store-and-forward. Need to write on the video--collaborative discussion in a frame. Virtual worlds may have promise here after earlier failures. What about making content accessible? Accessibility-enabled technologies will be more and more important.

Cultural blockages: filterning, etc. And what is learning? How do we understand what's happening in learning?

Mobile devices and mobile learning: good examples of technologies that foster engagement and personalization. Have students choose their device to access the university.

With 3 billion mobile phones and 1 billion users, challenge is to imagine the mobile phone as center of learning experience. A big paradigm shift here away from desktop to mobile devices. A whole new educational environment. The ultimate personalized learning environment.



3. How can the use of the technology you selected prepare students to live and work in today's world?

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4. What infrastructure is needed in order for more students to gain access to the technology? What equipment is required? How can these things be supplied?

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5. What are the unique implications for the K-12 level? the postsecondary level? for lifelong or independent learners?

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6. What are the policy implications?

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7. What are some promising examples? (please list URLs if possible)

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8. What are some of the roadblocks?

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Action Steps

List the top three to five action steps that could be taken right now towards implementing this idea. Which people or organization(s) might be able to take each action?

1. Move mobile computing paradigm toward a paradigm of Personalized Learning Devices.
2. Address cultural challenges thoughtfully--be aware of unintended consequences of cultural interventions with technologies.
3. Find ways to annotate, index, and share rich media resources, with bridges between structured and unstructured repositories.